The October 2026 edition of Steam Next Fest opened on October 19 with 7,145 new and upcoming games on display, according to SteamDB, and the vibes, as Kotaku’s Zack Zwiezen put it, are rotten. Filter out titles carrying Valve’s backend AI tag and you’re left with 4,549. That means 2,595 games, over 36% of the slate, ship with some form of generative AI disclosure. In June, the share was nearly 20%. The jump from one Next Fest to the next is roughly 16 percentage points, and it isn’t slowing.
The actual figure is almost certainly higher. Destructoid’s Scott Duwe searched the Artificial Intelligence tag directly and found only 148 games using it, which tells you the disclosure system is honor-based and widely ignored. Valve isn’t running automated detection. Developers self-report, or they don’t.
For indie studios, this is the practical collapse of what Next Fest was supposed to do. The event’s whole value proposition was wishlist conversion, demos surfaced to a captive audience of players actively hunting for new games during an eight-day window that ends October 26. Instead, the discovery queue now routes those players through a field dominated by AI-asset titles they’re increasingly conditioned to bounce from. A player who hits two or three in a row stops browsing. The signal rots for everyone, human-made games included.
Push Square’s Robert Ramsey argues Sony’s PS Store will have to adopt a similar filter if the player-led campaign for one on Steam succeeds. That’s the structural tell. The disclosure fight on Steam is becoming the template for every storefront that still runs on algorithmic surfacing.
The lesson for small studios is older than Next Fest itself, and it rhymes with every platform-dependency crisis since the 2012 Facebook organic-reach collapse: the audience you don’t own, you don’t have. Email lists, Discord communities, devlog cadence, creator seeding, and short-form video are the discovery stack now. YouTube Shorts’ recent penalty on re-uploaders tilts the field toward original creators, and tools like HeyGen’s production-free video pipeline make a weekly devlog realistic for a two-person team.
Valve can still act before October 26. The silence is itself a decision.
Sources
- https://kotaku.com/steam-next-fest-has-become-a-massive-disaster-and-a-grim-look-at-the-future-2000748008
- https://www.destructoid.com/ai-slop-fest-pc-gamers-annoyed-steam-next-fest-ai-titles/
- https://www.thegamer.com/steam-next-fest-ai-usage-has-jumped-from-one-in-five-to-one-in-three/
- https://www.pcguide.com/news/steam-next-fest-has-even-more-generative-ai-than-last-time-gamers-say-the-event-is-absolutely-ruined/
- https://www.pushsquare.com/news/2026/10/ps-store-must-copy-steam-if-pc-players-campaign-against-ai-content-succeeds
